ItemsUpdated 2026-08-28

Fell & Sell Items Guide: Sources, Uses and Shop Context

A source-aware item index framework for dungeon loot, forest materials, recipes, recovery and shop fixtures.

Fell & Sell Wiki Team
Wiki Contributor

What is confirmed

The launch evidence supports several item contexts, but not a complete public item database. Basic resources shown in the gameplay record include wood, stone, iron, leather, mushrooms, bones and healing potions. The store description confirms loot, recipes, weapons, armor and furniture as part of the loop.

Item decision table

ContextExamples from current evidenceDefault action
SurvivalHealing potions, defensive gearKeep for the next risky floor
CraftingWood, stone, iron, leather, recipesReserve until the next craft is clear
Shop stockWeapons, armor, consumables and other lootTest one item and record demand
Quest boardExpedition achievements and requested rewardsKeep until the hand-in is complete
FixturesTables, racks, decorations and shop modelsCompare utility, comfort and prestige

Why there is no price table yet

The game's price is affected by market state, shop prestige and decoration context. A static table copied from one run would be easy to publish and easy to mislead. Each future item row should include its source URL or capture, game version, location, observed value, demand state and checked date.

Submit a useful item report

Include the exact item name, screenshot, where it was found, whether the run was dungeon or forest, the current patch, the displayed price and whether a demand arrow was visible. “It dropped often” is a lead; it is not a drop-rate record.

Sources and scope

This framework is based on the Steam store description, the Steam Community Guides hub and the gameplay evidence in Fell & Sell.md. Exact item names, prices and drop rates remain unverified until page-level evidence is collected.

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