Quick answer
The developer’s August 27 update confirms full controller support, complete key rebinding and auto pickup. The August 31 update adds a dungeon minimap, opens the full map with \ (backslash), adds one-press inventory sorting and tunes mouse/gamepad sensitivity. Since then, Ver. 1.1.1 added an Unstuck button, the September 3 patch added brightness/gamma sliders and Ver. 1.4.2 fixed the keyboard going dead when a gamepad was plugged in.
Current supported controls and helpers
| Feature | Current behavior | Source status |
|---|---|---|
| Controller | Full controller support is live; the store also lists DualShock and DualSense support | Official developer announcement, 2026-08-27 |
| Key binding | Every key can be rebound | Official developer announcement, 2026-08-27 |
| Auto pickup | Available for smoother dungeon gathering | Official developer announcement, 2026-08-27 |
| Dungeon map | Minimap on the HUD; press \ (backslash) for the full map, per the official announcement | Official developer announcement, 2026-08-31 |
| Inventory sorting | Sort the inventory with one button press | Official developer announcement, 2026-08-31 |
| Sensitivity | Mouse and gamepad sensitivity received adjustments | Official developer announcement, 2026-08-31 |
| Unstuck button | Returns you to the dungeon entrance if you are clipped out of bounds or trapped | Ver. 1.1.1, official announcement, 2026-08-29 |
| Keyboard + gamepad together | Ver. 1.4.2 fixed the keyboard stopping responding while a controller was connected | Ver. 1.4.2, official announcement, 2026-09-05 |
| Handheld devices | Ver. 1.4.3 fixed cursor behavior and responsiveness on handhelds | Ver. 1.4.3, official announcement, 2026-09-07 |
| Display settings | Brightness and gamma sliders, expanded quality options including SSAO, real-time quality switching | Official announcement, 2026-09-03 |
How to set up a new control scheme
- Open the game’s settings before a high-risk expedition.
- Rebind movement, dash, interact and quick-slot actions to a layout you can use while dodging.
- Test the bindings in the shop or yard before entering a dungeon.
- Turn on auto pickup if you want less manual gathering, then check your inventory before the next teleport.
- Adjust sensitivity in small steps and test aiming on a safe enemy or object.
Because every key can be rebound, a single universal “Fell & Sell keyboard controls” table would become misleading as soon as a player changes settings. This page records the supported systems; it does not pretend to know a player’s active custom layout.
Using the dungeon map without taking extra risks
The minimap helps track explored rooms and plan a route toward the boss room. The official August 31 announcement says the full map opens with \ (backslash); if your layout differs, check the binding in settings, and pause in a safe position before opening the map. Map knowledge does not remove the risk of losing unbanked loot, so use it to make a deliberate extraction decision rather than to justify staying in a low-health run.
Inventory sorting and storage
Sort after clearing a room or before deciding what to carry onward. Keep quest, recipe and upgrade materials separate from surplus, then bank valuable items before a deeper push. The August 31 update also adds storage-chest safeguards.
Controller and Steam Deck notes
Full controller support is an official post-launch feature, and the developer describes the game as more Steam Deck-friendly after that update. If you play with a gamepad plugged in but prefer the keyboard, update to at least Ver. 1.4.2, which fixes the keyboard-input conflict. Source: the official Steam announcements. Steam Deck performance depends on the device and settings.
Sources and scope
Source: the official Steam announcements and Steam events page for support features, plus the Steam store page for platform information. Checked September 6, 2026.
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