Quick answer
Fell & Sell received 10 patch or feature updates in its first 11 days on Steam (August 26 – September 5, 2026), all announced by the developer on the official Steam news feed. The latest labeled build is Ver. 1.4.2 (September 5, 2026), and roadmap milestone 1 — the SHOP UPDATE (September 4, 2026) — has shipped. Four roadmap milestones remain announced but not shipped: Dungeon Update, Death & Taxes, community-poll additional content and co-op.
This page is the dated archive of every official update plus the roadmap tracker. For an analysis of what the newest changes mean for your runs and shop decisions, use the patch notes and known issues guide instead.
Official update log
| Date | Update | Type | What shipped |
|---|---|---|---|
| 2026-09-05 | Ver. 1.4.2 — Extra Pricing Help + NPC AI Fix | Hotfix + QoL | Red pricing warning at 10–33% above the acceptable range; one-time auto-adjustment of overpriced stock; single-interaction checkout; NPC navigation fix; keyboard-works-with-gamepad fix; foliage optimization. |
| 2026-09-04 | SHOP UPDATE | Major feature (roadmap step 1) | Darkmoon Fair, Ivory Tower and Old Vinery properties; NPC pathfinding overhaul; automatic counter payments; pricing-logic rework; item deconstruction; expanded item UI; rug stacking removed; economy and crafting rebalance; demo updated to match. |
| 2026-09-03 | New languages, optimization + other fixes | Feature + performance | Danish, Dutch, Italian, Norwegian and Swedish support; optimization across village, forest and dungeon; memory-management refactor; brightness/gamma settings; advanced SSAO and quality options that apply in real time. |
| 2026-08-31 | Dungeon Map + Inventory Sorting | Feature | HUD minimap; full map on \; one-press inventory sorting; storage-chest safeguards; mouse/gamepad sensitivity tuning; localization fixes. |
| 2026-08-31 | Roadmap | Announcement | Five-milestone roadmap revealed: SHOP UPDATE, Dungeon Update, Death & Taxes, player-poll additional content, co-op. |
| 2026-08-30 | Ver. 1.1.3 — Special Rooms Fix | Fix | Special dungeon rooms save and reload correctly; furniture-loss safety net moves previously lost items into the Construction Chest for pre-1.1.0 upgrades. |
| 2026-08-30 | Ver. 1.1.2 — Save File Recovery and Repair | Fix | Empty-save recovery; corrupted-save repair; demo/legacy save migration; reliable shrine progress. |
| 2026-08-29 | Ver. 1.1.1 — Save System Improvements + Unstuck Button | Fix + QoL | House-wiping bug fixed; Unstuck button; temporary Return to Village option; quest board restored; item duplication resolved; Iron Oni Mask and Iron Light Armor drops fixed; Staff of the Dead projectile fix. |
| 2026-08-27 | Gamepad Support + Major Fixes! | Feature + fixes | Full controller support; auto pickup; full key rebinding; scene and shop-building fixes; quest-board overhaul; save-stutter and save-crash fixes; described as making the game more Steam Deck-friendly. |
| 2026-08-26 | Ver. 1.0.2 — Dungeon Generation Fixed + Player Freeze Fix | Hotfix | Blocked-passage generator fix; floor-load freeze fix; opened doors stay open; inventory-overload weapon protection; equipment stacking fix; FOV slider down to 40; audio options; localization. |
| 2026-08-26 | Ver. 1.0.1 — Special Furniture for Demo Players | Hotfix | Demo reward furniture delivery fix; stat-bar UI fix for upgraded stats; FOV below 60; localization. |
| 2026-08-26 | OUT NOW! (launch) | Release | Game released at 15:03 UTC announcement time; exclusive furniture for demo players; demo saves carry over with a fresh-start recommendation; controller support promised within one to two days. |
Non-patch announcements — "Release Hours!", "Milestone 1 Reached!", the community challenge and the pre-release demo updates — do not contain patch content and are not counted in the table.
Version progress
- Labeled builds so far: Ver. 1.0.1 and 1.0.2 on launch day, the Ver. 1.1.1–1.1.3 save-system series on August 29–30, and Ver. 1.4.2 on September 5. The dungeon-map, language and SHOP UPDATE announcements did not carry version labels in their titles, so this log does not assign them one.
- Cadence: five updates in the first five days (launch-week hotfix era), then larger feature updates from August 31 onward.
- Recovery systems shipped along the way: corrupted-save repair (1.1.2), furniture-loss protection (1.1.3), storage-chest safeguards (August 31) and the one-time pricing auto-adjustment (1.4.2).
Roadmap progress
| Roadmap milestone | Status | What the roadmap promises | Shipped so far |
|---|---|---|---|
| 1. SHOP UPDATE | Shipped 2026-09-04 | Bigger shops, customer AI, furniture recycler, balance tweaks | Three larger properties; customer AI and pathfinding overhaul; item deconstruction; economy and crafting rebalance |
| 2. Dungeon Update | Announced | Dungeon+ with exclusive rewards, fresh loot, smarter and more tactical enemy AI, dungeon balance | Not yet shipped |
| 3. Death & Taxes | Announced | Player skill system bought with gold, traveling merchant NPC, taxes, goldless crafting, new achievements | Not yet shipped |
| 4. Additional content | Announced | Extra content, features or themes chosen by community polls | Not yet shipped |
| 5. Co-op | Announced | Multiplayer co-op: face dungeons and run the shop together | Not yet shipped |
Two wording notes when comparing the roadmap with shipped content: the roadmap's "furniture recycler" appeared in the shipped SHOP UPDATE as item deconstruction (salvage unwanted items for part of their crafting materials), and the roadmap's pre-release "new achievements" promise belongs to the unshipped Death & Taxes milestone — Steam still lists 97 achievements today. Judge shipped content by the official announcement text, not the earlier roadmap wording.
Related circumstances players ask about
Is the demo still updated?
Yes. The September 4 announcement updated the demo "to better reflect the current game state", so demo and full-game builds move together. Demo saves continue into the full game, but the developer recommends a fresh start; details on the release, demo and price page.
Where do save problems stand?
Launch-week save bugs produced four recovery systems (Ver. 1.1.1–1.1.3 and the storage-chest safeguards). If items or furniture still go missing, use the latest official fix notes and the developer's discussion channel before deleting files or restarting; the patch notes and known issues guide records the current policy.
Where can I report bugs?
The developer reads the Steam Discussions area and their Discord. Reports after the September 4 patch directly produced the Ver. 1.4.2 hotfix the next day, so detailed reports are acted on quickly.
Sources and scope
Every row comes from the official Steam news feed for Fell & Sell (App ID 4627110). Checked September 6, 2026. New announcements are added to this log with their official dates; the roadmap table only changes when the developer ships a milestone or re-announces the plan.
Related pages
- Patch notes and known issues — analysis of the latest updates
- Controls and support — input features added by these patches
- Shop & Profit — using the reworked pricing and layout systems
- Release, demo and price — store facts and demo parity
- Crafting — item deconstruction and the rebalanced recipes
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