What is confirmed
The launch evidence supports several item contexts, but not a complete public item database. Basic resources shown in the gameplay record include wood, stone, iron, leather, mushrooms, bones and healing potions. The store description confirms loot, recipes, weapons, armor and furniture as part of the loop.
Item decision table
| Context | Examples from current evidence | Default action |
|---|---|---|
| Survival | Healing potions, defensive gear | Keep for the next risky floor |
| Crafting | Wood, stone, iron, leather, recipes | Reserve until the next craft is clear |
| Shop stock | Weapons, armor, consumables and other loot | Test one item and record demand |
| Quest board | Expedition achievements and requested rewards | Keep until the hand-in is complete |
| Fixtures | Tables, racks, decorations and shop models | Compare utility, comfort and prestige |
Why there is no price table yet
The game's price is affected by market state, shop prestige and decoration context. A static table copied from one run would be easy to publish and easy to mislead. Each future item row should include its source URL or capture, game version, location, observed value, demand state and checked date.
Submit a useful item report
Include the exact item name, screenshot, where it was found, whether the run was dungeon or forest, the current patch, the displayed price and whether a demand arrow was visible. “It dropped often” is a lead; it is not a drop-rate record.
Sources and scope
This framework is based on the Steam store description, the Steam Community Guides hub and the gameplay evidence in Fell & Sell.md. Exact item names, prices and drop rates remain unverified until page-level evidence is collected.
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