INDEPENDENT PLAYER GUIDE STEAM APP 4627110

Fell & Sell
Guide & Wiki

Make the right call between the dungeon and the shop: protect the haul, craft with purpose, stock wisely, and grow a merchant empire one run at a time.

Last source review: 28 Aug 2026 · Unofficial fan site, not affiliated with Art Games Studio, PlayWay or Valve.

26 AUG 2026Released on Steam
97Steam achievements
SINGLE-PLAYEROfficial store feature
11 LANGUAGESUI + subtitles

THE CORE LOOP

Run. Bank. Craft. Stock. Price. Reinvest.

The site is organized around decisions players make mid-run, not a generic list of empty wiki categories. Every guide begins with the immediate answer, then cites the current evidence behind it.

01

Enter with a plan

Use early expeditions to learn enemy patterns and bring home a safe haul. A dungeon death costs unbanked loot.

02

Bank before greed wins

Deeper floors can offer rarer loot, but extraction is a progression choice—not a failed run.

03

Craft, stock and price

Turn materials into gear or shop stock, then price with supply, demand, prestige and decoration effects in mind.

04

Reinvest the profit

Use the next run to push further, complete quest-board goals and grow the shop deliberately.

CONTENT BLUEPRINT

Guides with a job to do.

See the evidence policy ↓

START HERE

First run to first sale

A concise survival-first route for the dungeon → cabin → shop loop.

Ready to write from verified mechanics

DUNGEON

Risk, retreats and altars

Decision support for deeper floors, unbanked loot and build-altering altars.

Evidence-led guide

SHOP & PROFIT

Sell, save or craft?

A practical framework for stock, demand, prestige and decorative bonuses.

No invented price formula

TRACKER

97 Steam achievements

Searchable achievement reference and a browser-saved personal checklist.

Official conditions available

WIKI NAVIGATION

Pick the decision you need next.

Dungeon

Loot, risk, retreats and altars.

Shop & Profit

Stock, demand, pricing and prestige.

Crafting

Gear, recipes and material choices.

Items

Sources, uses and shop context.

Bosses

Preparation and encounter evidence.

Builds

Playstyles grounded in verified mechanics.

Achievements

97 official goals and progress tracking.

EVIDENCE DESK

What we can verify today.

Steam confirms the first-person roguelike/shop-management loop, dungeon loot risk, altars, forest events, crafting, quest-board rewards and shop influences such as supply, demand, prestige and decorations.

Read the official game description ↗

FAQ

A transparent starting point.

What is Fell & Sell?+

Fell & Sell is a single-player first-person hack-and-slash roguelike combined with shop management: gather loot, return alive, craft, stock shelves and sell.

What should this wiki avoid guessing about?+

Exact item prices, drop rates, boss names and pricing formulas remain unverified until a reliable, maintainable source exists.

How many Steam achievements are there?+

Steam lists 97 achievements for Fell & Sell.