Enter with a plan
Use early expeditions to learn enemy patterns and bring home a safe haul. A dungeon death costs unbanked loot.
INDEPENDENT PLAYER GUIDE STEAM APP 4627110
Make the right call between the dungeon and the shop: protect the haul, craft with purpose, stock wisely, and grow a merchant empire one run at a time.
Last source review: 12 Sep 2026 Β· Unofficial fan site, not affiliated with Art Games Studio, PlayWay or Valve.
THE CORE LOOP
The site is organized around decisions players make mid-run, not a generic list of empty wiki categories. Every guide begins with the immediate answer, then cites the current evidence behind it.
Use early expeditions to learn enemy patterns and bring home a safe haul. A dungeon death costs unbanked loot.
Deeper floors can offer rarer loot, but extraction is a progression choiceβnot a failed run.
Turn materials into gear or shop stock, then price with supply, demand, prestige and decoration effects in mind.
Use the next run to push further, complete quest-board goals and grow the shop deliberately.
CONTENT BLUEPRINT
START HERE
A concise survival-first route for the dungeon β cabin β shop loop.
Source: Steam store and player guides
DUNGEON
Decision support for deeper floors, unbanked loot and build-altering altars.
Source: Steam store and Steam updates
SHOP & PROFIT
A practical framework for stock, demand, prestige and decorative bonuses.
Source: Steam store and community guides
TRACKER
Searchable achievement reference and a browser-saved personal checklist.
Source: official Steam achievement list
WIKI NAVIGATION
Loot, risk, retreats and altars.
Read guide βStock, demand, pricing and prestige.
Read guide βGear, recipes and material choices.
Read guide βSources, uses and shop context.
Read guide βPreparation and encounter evidence.
Read guide βPlaystyles grounded in verified mechanics.
Read guide β97 official goals and progress tracking.
Read guide βPatch changes, save fixes and current support notes.
Open current notes βEvery official patch since launch with dates, versions and roadmap progress.
Open current notes βRelease date, demo and current Steam facts.
Open current notes βController, map, sorting and key rebinding.
Open current notes βSOURCE DESK
Steam documents the first-person roguelike/shop-management loop, dungeon loot risk, altars, forest events, crafting, quest-board rewards and shop influences such as supply, demand, prestige and decorations.
Read the official game description βFAQ
Fell & Sell is a single-player first-person hack-and-slash roguelike combined with shop management: gather loot, return alive, craft, stock shelves and sell.
Official Steam information and Steam Community guide observations are labeled in the source notes, while each guide gives the practical answer first.
Steam lists 97 achievements for Fell & Sell.