Enter with a plan
Use early expeditions to learn enemy patterns and bring home a safe haul. A dungeon death costs unbanked loot.
INDEPENDENT PLAYER GUIDE STEAM APP 4627110
Make the right call between the dungeon and the shop: protect the haul, craft with purpose, stock wisely, and grow a merchant empire one run at a time.
Last source review: 28 Aug 2026 · Unofficial fan site, not affiliated with Art Games Studio, PlayWay or Valve.
THE CORE LOOP
The site is organized around decisions players make mid-run, not a generic list of empty wiki categories. Every guide begins with the immediate answer, then cites the current evidence behind it.
Use early expeditions to learn enemy patterns and bring home a safe haul. A dungeon death costs unbanked loot.
Deeper floors can offer rarer loot, but extraction is a progression choice—not a failed run.
Turn materials into gear or shop stock, then price with supply, demand, prestige and decoration effects in mind.
Use the next run to push further, complete quest-board goals and grow the shop deliberately.
CONTENT BLUEPRINT
START HERE
A concise survival-first route for the dungeon → cabin → shop loop.
Ready to write from verified mechanics
DUNGEON
Decision support for deeper floors, unbanked loot and build-altering altars.
Evidence-led guide
SHOP & PROFIT
A practical framework for stock, demand, prestige and decorative bonuses.
No invented price formula
TRACKER
Searchable achievement reference and a browser-saved personal checklist.
Official conditions available
WIKI NAVIGATION
Loot, risk, retreats and altars.
Stock, demand, pricing and prestige.
Gear, recipes and material choices.
Sources, uses and shop context.
Preparation and encounter evidence.
Playstyles grounded in verified mechanics.
97 official goals and progress tracking.
EVIDENCE DESK
Steam confirms the first-person roguelike/shop-management loop, dungeon loot risk, altars, forest events, crafting, quest-board rewards and shop influences such as supply, demand, prestige and decorations.
Read the official game description ↗FAQ
Fell & Sell is a single-player first-person hack-and-slash roguelike combined with shop management: gather loot, return alive, craft, stock shelves and sell.
Exact item prices, drop rates, boss names and pricing formulas remain unverified until a reliable, maintainable source exists.
Steam lists 97 achievements for Fell & Sell.