ItemsUpdated 2026-09-06

Fell & Sell Items Guide: Sources, Uses and Shop Context

A source-aware item index framework for dungeon loot, forest materials, recipes, recovery and shop fixtures.

Fell & Sell Wiki Team
Wiki Contributor
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What is confirmed

Steam describes loot, recipes, weapons, armor and furniture as part of the loop. Steam Community guide material adds the practical item contexts used below: basic resources, recovery, crafting inputs, shop stock and fixtures.

Item decision table

ContextExamples from current evidenceDefault action
SurvivalHealing potions, defensive gearKeep for the next risky floor
CraftingWood, stone, iron, leather, recipesReserve until the next craft is clear
Shop stockWeapons, armor, consumables and other lootTest one item and record demand
Quest boardExpedition achievements and requested rewardsKeep until the hand-in is complete
FixturesTables, racks, decorations and shop modelsCompare utility, comfort and prestige
Regretted craftAny crafted weapon, armor or furniture you no longer wantDeconstruct it to recover part of the crafting materials

How to read item prices

The game's price is affected by market state, shop prestige and decoration context. Use the current market signals and the item’s shop context instead of treating one observed sale as a universal price.

The September 4 SHOP UPDATE rebalanced base market values across item categories and reworked how bonuses apply to base prices, so any price note written before that date is suspect. The same update expanded the item UI β€” hover over merchandise for a deeper stat and sales breakdown. The August 31 storage-chest safeguards remain the reason your stock survives between runs.

Fell & Sell sales screen listing items with demand arrows, prices and bonuses

Image for reference only; it does not depict the specific content covered in this article.

Sources and scope

Source: the Steam store description for the item economy and the Steam Community Guides hub for player item and farming guidance.

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